A downloadable game

Test your sense of rhythm by hitting buttons to the beat in a variety of groovy games! Skateboard, sing, cook, battle, and more with good timing.

Made for GB Compo 21.

Notes

Unfortunately, this game is lacking in polish, and isn't quite what we had imagined it would be. If only we had more time! Because of that, this game is seeing some continued development after the compo. We hope it's currently in at least a decent state!

Also due to the lack of time: there is no practice, and not even a description of controls. See the wiki, where some additional information about the game can be found.

WARNING! The current version has some bugs. v1.0.0 has even more! They will hopefully be fixed soon.

Open Source

This project is open-source! It is licensed under the MIT License. See the GitHub repository for the source code, build instructions, and more.

Playing the Game

To play, download the Game Boy ROM image file named 'rhythm-land.gb'. It can be written to a cartridge to play on real hardware or run in emulators such as SameBoy, bgb, Emulicious, or others. Being a game designed for the DMG, it will run on all Game Boy models except for the Micro.

Delay Issues

Note that there may be some delay when playing in an emulator for various reasons, such as audio latency or input latency. Look into those things if you're having an issue. Sorry, but it's not our fault!

Credits

StatusIn development
Rating
Rated 4.8 out of 5 stars
(4 total ratings)
Authormartendo
GenreRhythm
TagsGame Boy, Game Boy ROM
Code licenseMIT License
Average sessionA few minutes
LanguagesEnglish
LinksSource code, Bug tracker

Download

Download
rhythm-land.gb latest
External
Download
rhythm-land.gb as of deadline, v1.0.0
External

Development log

Comments

Log in with itch.io to leave a comment.

BRO YOU PREDICTED THE PANCAKE GAME IN MARIO PARTY JAMBOREE WHAT THE HECK MAN

I know it's been like two years since you made this, but I just had to say, I ABSOLUTELY LOVE THIS! So fun, especially on original hardware!

Hey, I'm working on a rhythm mapping tool for games like yours. it's called MBOY Editor (https://vfpe.itch.io/mboy-editor) Do you want to try it for your game? Vic

Deleted 1 year ago

Thanks! The Pancake game is pretty rough :( If you listen to its theme, you’ll hear a sort of louder percussive sound, a louder “click”, when you need to flip. For the large pancakes (such as the very first one), you should hear in the theme something like this when it goes on the pan:

click click click click CLICK click click click CLICK

Those louder CLICKs are when you should hit A. It’s evidently not distinguished enough :/ There should be some sort of visual cue anyway.

For the small pancakes, it’s 2 instead of 4:

click click CLICK click CLICK

I’ll put descriptions of how to actually play the games on the wiki page currently just for controls later. And when I have more time, I’ll try to figure out how to make those practice sessions :)

Deleted 1 year ago

¿final version?

This is honestly really well done.  I would just like a LITTLE guidance on what to do for each game.  Sometimes it's not completely clear haha

Yeah, sorry about that! A “practice session” before each game similar to in the Rhythm Heaven games was planned, but we didn’t have enough time for it. At the very least a controls screen would’ve been nice, but there wasn’t enough time for that, either! (The v1.0.0 release was made just a few minutes before the deadline…)

I made a wiki page for controls, but I know I can’t expect that to be good enough and I really hope I can add practice for version 2 :)

(1 edit)

OOOO There's GOING to be a version two??? Can't waitttttttt

Anyway, yeah no problem!  For what you got in the amount of time you had, this is AWESOME.

Can't seem to be able to download this, unfortunately :(

Hmmm… that’s odd. The “Download” buttons on this page just link to GitHub releases anyway, so maybe try there? https://github.com/sinusoid-studios/rhythm-land/releases

Thank you, got it from your github now :)

Whoooho! Nice concept, works very well. And thumbs up for using Stéphane Hockenhull's Game Boy Tracker! :)